![]() Fate/Samurai Remnant is an action-adventure game far closer to something like Yakuza Zero or Gravity Rush 2. That couldn’t be further from the truth, though. Given Omega Force and Koei Tecmo’s track record, you might expect Fate/Samurai Remnant to be a mindless Warriors-style beat ’em up. Plus, as you progress through the story, seeing Iori, Saber, and famous swordmaster (who is a woman now, but don’t worry about it) Miyamoto Musashi bond is so natural and so rewarding. There’s a lot of solid world-building, blurry character morality, and oodles of story beats and character moments that stay faithful to the real-life origins of the ancient heroic spirits involved here. The game steers away from the gruesome grit of Fate/Zero and the trope-heavy shonen adventures of Fate/Stay Night, and goes for more of a mysterious tone that feels like a more grand and big-budget version of some of the best stories from Fate Grand/Order. Stuff like this is fun fanservice, but it also keeps you guessing as the wider web of Fate/Samurai Remnants story gets revealed. When a mysterious red marking appears on his hand and an even more mysterious young woman appears in front of him to protect him from a violent masked warrior, it’s clear that he’s become involved in something much bigger than his usual day-to-day duties. This game brings us all the way back to Edo Japan in 1651 and into the life of Miyamoto Iori, a young swordsman in Asakusa struggling to make ends meet. If you don’t know your Fate/Zero from your Fate/Apocrypha or your Fate/Extella Link from your Everyday Today’s Menu for Emiya, you have nothing to worry about – a lot of Fate content is easy to just dive into standalone, and Fate/Samurai Remnant is no exception. Fate/Samurai Remnant looks to right this wrong. For all the world-building that the original visual novel does, all the lore, spinoffs and side stories, there is no grand adventure game set that lets you vividly experience all of that. For all my time spent exploring the corners of this multi-media franchise, though, it feels like there hasn’t really been a truly iconic Fate game since the PSP days. ![]() Fate/Zero is one of my favourite anime series, I’ve put more time than I’m willing to admit into the Fate/Grand Order mobile game, and I own a staggering amount of Fate figures.
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